Hi,

after seeing the latest flash movie from the DIVA project, I think I have to speed up the development a little bit. I love competition ;)

Anyways, the current state of OpenME is quite nice, all the pieces are there, just waiting to be put together, the timeline works, some code to write a project file exists, reading it back is missing unfortunatly :( , libquicktime works as advertised, etc.

However, one important technical backend has not been started yet and that is the Title-Tool. I have to check this out next week definitely. By the way has anyone some reference to a SIMPLE way to get Text and Fonts onto an OpenGL Canvas?

-Richard

Tags Open Movie Editor

No Responses to “Titles are next”

  1. Itai Bar-Haim Says:

    Hi there. Just a little response about the text and fonts question: Try to use FTGL (http://homepages.paradise.net.nz/henryj/code/) if you want the text to be a part of the scene. You can also check what opengl.org has to offer (http://www.opengl.org/resources/features/fontsurvey/)
    Another idea could be to use cairo (www.cairographics.org) which uses opengl as its canvas.
    One thing to remeber is that the final opengl image is rendered to a regular canvas, a bitmap of some kind. You can draw any text you want on it with the right API.

    Hope it helps. Itai.

  2. oracle Says:

    Thanks for your suggestions, I’ll check them :)

    -Richard

  3. Michael Salcher Says:

    i don’t know anything about opengl, but ImageMagick rocks for writing text onto a canvas

  4. oracle Says:

    This might be a good Idea, I’ll just generate an image with the title and put this onto an OpenGL Texture.

    -Richard

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